LEVELS
All Non-Jump Elements (NJE) have a number following their abbreviation. This is a listing of the level the element received as given to them by the caller. Levels range from 1 to 4. Level 1 elements are considered the simplest or easiest version of the NJE. Level 4 elements are considered the hardest or most varied version of the NJE. Levels are increased by the addition of features. Features are variations of the NJE that are considered to add difficulty to the skill being performed. Examples of ways to increase the level are listed below but, again, the list is not complete.
SPINS
Abbreviations
LSp = Layback Spin
USp = Upright Spin
SSp = Sit Spin
CSp = Camel Spin
CoSp = combination spin
Additional Information
F before anything means it was a flying entrance of the spin
C before anything means it had a change of foot
Base Values - Level (Points)[Number of Features Required for this level]
• One Position Spin
Level 1 (1.2) - Level 2 (1.5)[1] - Level 3 (1.8)[2] - Level 4 (2.4)[2]*
• Layback Spin
Level 1 (1.2) - Level 2 (1.5)[1] - Level 3 (1.8)[2] - Level 4 (2.4)[3]
• Flying One Position Spin
Level 1 (1.7) - Level 2 (2.0)[1] - Level 3 (2.3)[2] - Level 4 (3.0)[3]*
• Change Foot One Position
Level 1 (1.3) - Level 2 (1.7)[2] - Level 3 (2.1)[3] - Level 4 (3.0)[4]
• Spin Combination
Level 1 (1.7) - Level 2 (2.1)[2] - Level 3 (2.5)[3] - Level 4 (3.0)[4]*
• Change Foot Spin Combination
Level 1 (2.0) - Level 2 (2.5)[2] - Level 3 (3.0)[3] - Level 4 (3.5)[4]*
Positive GOE Examples
Well centered spin, maintaining speed throughout spin and changes of position, executing more than the required revolutions, good or excellent technique in 3 or more of the spin phases (preperation, entry, rotation, exit)
Negative GOE Examples
Recentering, poor position, noticeable slow down in speed, not meeting required revolutions, touching down with the free foot or hand
Ways to increase Level
Difficult Variations (Biellmann, Y-Spin, Cannonball, Broken Sit), Backwards Entrance, Difficult Flying Entrance (Normal Flying Camel doesn't count), Change of Edge, Balance of Rotations in Multiple Positions, Clear Increase of Speed
Positive GOE for Spins: +0.5, +1.0, +1.5
Negative GOE for Spins: -0.3, -0.6, -1.0
STEP & SPIRAL SEQUENCES
Abbreviations
SlSt = Straight-line Step Sequence
CiSt = Circular Step Sequence
SeSt = Serpentine Step Sequence
SpSt = Spiral Step Sequence
Base Values - Level (Points)[Number of Features Required for this level]
• Step Sequences
Level 1 (1.8) - Level 2 (2.3)[2] - Level 3 (3.1)[3] - Level 4 (3.4)[4]*
• Spiral Sequences
Level 1 (1.8) - Level 2 (2.3)[2] - Level 3 (3.1)[3] - Level 4 (3.4)[5]
Positive GOE Examples
Speed maintained or accelerated during sequence, good body position and line, spirals held for more than 50% of the sequence, clear pattern with moderate or better rhythm
Negative GOE Examples
Incomplete pattern, stumble or slips, spirals held for less than 40% of the sequence, weak body position or line, noticeable loss of speed
Ways to increase Level
Step Sequence - Variety of steps, using multiple changes of direction, modest to major use of the upper body, slowing down in sequence and clear increase afterwards.
Spiral Sequence - Difficult Variation (Catchfoot, upper body twisted), Biellmann, Change of Edge, Split Position with or without hand hold, Fan Spiral, Spirals on both legs with at least one of them being backwards, holding a position for six seconds, change of position
Positive GOE (Level 1 to 3): +0.5, +1.0, +1.5
Positive GOE (Level 4): +1.0, +2.0, +3.0
Negative GOE (Level 1 & 2): -0.3, -0.6, -1.0
Negative GOE (Level 3 & 4): -0.7, -1.4, -2.1
NOTE: Any level feature requirements with a * next to them means there is an additional requirement in the detailed listings of features that must be met in order to attain this level. For further information please read ISU Communication 1319 located at http://www.isu.org
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